color | phoenix::PhSolidBackground | [protected] |
depth | phoenix::PhSceneNode | [protected] |
getColor() | phoenix::PhSolidBackground | |
getDepth() | phoenix::PhSceneNode | [inline] |
onPostRender() | phoenix::PhSolidBackground | [virtual] |
onPreRender() | phoenix::PhSolidBackground | [virtual] |
onRender() | phoenix::PhSolidBackground | [virtual] |
PhSceneNode() | phoenix::PhSceneNode | [inline] |
PhSolidBackground(PhSceneManager *s, PhColor c=PhColor(255, 255, 255), float d=-100.0f) | phoenix::PhSolidBackground | |
setColor(PhColor c) | phoenix::PhSolidBackground | |
setDepth(float d) | phoenix::PhSceneNode | [inline] |
smgr | phoenix::PhSolidBackground | [protected] |
~PhSceneNode() | phoenix::PhSceneNode | [inline, virtual] |
~PhSolidBackground() | phoenix::PhSolidBackground |