| direction(void) | phoenix::PhVector2d | |
| getAngle(const PhVector2d &xE=PhVector2d(1.0f, 0)) | phoenix::PhVector2d | |
| getMagnitude() | phoenix::PhVector2d | |
| getMagnitudeSquared() | phoenix::PhVector2d | |
| getX() | phoenix::PhVector2d | |
| getY() | phoenix::PhVector2d | |
| normalize() | phoenix::PhVector2d | |
| operator *(const PhVector2d &V) const | phoenix::PhVector2d | |
| operator^(const PhVector2d &V) const | phoenix::PhVector2d | |
| PhVector2d() | phoenix::PhVector2d | [inline] |
| PhVector2d(float a, float b) | phoenix::PhVector2d | |
| project(PhVector2d b) | phoenix::PhVector2d | |
| rotate(float angle) | phoenix::PhVector2d | |
| setX(float a) | phoenix::PhVector2d | |
| setY(float a) | phoenix::PhVector2d |
1.5.4