direction(void) | phoenix::PhVector2d | |
getAngle(const PhVector2d &xE=PhVector2d(1.0f, 0)) | phoenix::PhVector2d | |
getMagnitude() | phoenix::PhVector2d | |
getMagnitudeSquared() | phoenix::PhVector2d | |
getX() | phoenix::PhVector2d | |
getY() | phoenix::PhVector2d | |
normalize() | phoenix::PhVector2d | |
operator *(const PhVector2d &V) const | phoenix::PhVector2d | |
operator^(const PhVector2d &V) const | phoenix::PhVector2d | |
PhVector2d() | phoenix::PhVector2d | [inline] |
PhVector2d(float a, float b) | phoenix::PhVector2d | |
project(PhVector2d b) | phoenix::PhVector2d | |
rotate(float angle) | phoenix::PhVector2d | |
setX(float a) | phoenix::PhVector2d | |
setY(float a) | phoenix::PhVector2d |