| drawPolygon(PhPolygon P, float depth=0.0f, PhColor a=PhColor(255, 255, 255)) | phoenix::PhRenderSystem | |
| drawRectangle(PhRect r=PhRect(0, 0, 0, 0), float depth=0.0f, PhColor a=PhColor(255, 255, 255), PhColor b=PhColor(255, 255, 255), PhColor c=PhColor(255, 255, 255), PhColor d=PhColor(255, 255, 255)) | phoenix::PhRenderSystem | |
| drawText(std::string text, PhVector2d pos, PhColor color=PhColor(255, 255, 255), float depth=0.0f) | phoenix::PhRenderSystem | |
| drawTexture(PhTexture *source, PhVector2d pos, float depth=0.0f, float rot=0.0f, float scale=1.0f, PhColor color=PhColor(255, 255, 255), bool flip=false) | phoenix::PhRenderSystem | |
| drawTexturePart(PhTexture *source, PhVector2d pos, PhRect rect, float depth=0.0f, float rot=0.0f, float scale=1.0f, PhColor color=PhColor(255, 255, 255), bool flip=false) | phoenix::PhRenderSystem | |
| drawVector(PhVector2d origin, PhVector2d vect) | phoenix::PhRenderSystem | |
| drawVector2(PhVector2d origin, PhVector2d vect) | phoenix::PhRenderSystem | |
| getEventHandler() | phoenix::PhRenderSystem | |
| getFont() | phoenix::PhRenderSystem | |
| getFPS() | phoenix::PhRenderSystem | |
| getScreenSize() | phoenix::PhRenderSystem | |
| getTextureManager() | phoenix::PhRenderSystem | |
| getTicks() | phoenix::PhRenderSystem | |
| initSystem(PhVector2d sc=PhVector2d(640, 480)) | phoenix::PhRenderSystem | |
| loadTexture(std::string filename, bool linear=false) | phoenix::PhRenderSystem | |
| PhRenderSystem() | phoenix::PhRenderSystem | |
| PhRenderSystem::drawIndexedTriangleList(GLfloat *vertices, GLfloat *normals, GLfloat *tcoords, GLuint *colors, GLuint *indexlist, int tricount) | phoenix::PhRenderSystem | |
| run() | phoenix::PhRenderSystem | |
| setFont(PhTexture *t) | phoenix::PhRenderSystem | |
| setWindowCaption(std::string str) | phoenix::PhRenderSystem | |
| ~PhRenderSystem() | phoenix::PhRenderSystem | |