drawPolygon(PhPolygon P, float depth=0.0f, PhColor a=PhColor(255, 255, 255)) | phoenix::PhRenderSystem | |
drawRectangle(PhRect r=PhRect(0, 0, 0, 0), float depth=0.0f, PhColor a=PhColor(255, 255, 255), PhColor b=PhColor(255, 255, 255), PhColor c=PhColor(255, 255, 255), PhColor d=PhColor(255, 255, 255)) | phoenix::PhRenderSystem | |
drawText(std::string text, PhVector2d pos, PhColor color=PhColor(255, 255, 255), float depth=0.0f) | phoenix::PhRenderSystem | |
drawTexture(PhTexture *source, PhVector2d pos, float depth=0.0f, float rot=0.0f, float scale=1.0f, PhColor color=PhColor(255, 255, 255), bool flip=false) | phoenix::PhRenderSystem | |
drawTexturePart(PhTexture *source, PhVector2d pos, PhRect rect, float depth=0.0f, float rot=0.0f, float scale=1.0f, PhColor color=PhColor(255, 255, 255), bool flip=false) | phoenix::PhRenderSystem | |
drawVector(PhVector2d origin, PhVector2d vect) | phoenix::PhRenderSystem | |
drawVector2(PhVector2d origin, PhVector2d vect) | phoenix::PhRenderSystem | |
getEventHandler() | phoenix::PhRenderSystem | |
getFont() | phoenix::PhRenderSystem | |
getFPS() | phoenix::PhRenderSystem | |
getScreenSize() | phoenix::PhRenderSystem | |
getTextureManager() | phoenix::PhRenderSystem | |
getTicks() | phoenix::PhRenderSystem | |
initSystem(PhVector2d sc=PhVector2d(640, 480)) | phoenix::PhRenderSystem | |
loadTexture(std::string filename, bool linear=false) | phoenix::PhRenderSystem | |
PhRenderSystem() | phoenix::PhRenderSystem | |
PhRenderSystem::drawIndexedTriangleList(GLfloat *vertices, GLfloat *normals, GLfloat *tcoords, GLuint *colors, GLuint *indexlist, int tricount) | phoenix::PhRenderSystem | |
run() | phoenix::PhRenderSystem | |
setFont(PhTexture *t) | phoenix::PhRenderSystem | |
setWindowCaption(std::string str) | phoenix::PhRenderSystem | |
~PhRenderSystem() | phoenix::PhRenderSystem | |