PhExtendedBackground(PhSceneManager *s, PhTexture *t, PhColor c=PhColor(255, 255, 255, 255), float d=-100.0f, bool xt=true, bool yt=true, PhVector2d sp=PhVector2d(0.0f, 0.0f), PhVector2d po=PhVector2d(0.0f, 0.0f), PhVector2d o=PhVector2d(0.0f, 0.0f)) | phoenix::PhExtendedBackground | |