depth | phoenix::PhSceneNode | [protected] |
fod | phoenix::PhDrawSceneNode | [protected] |
getDepth() | phoenix::PhSceneNode | [inline] |
getPosition(void) | phoenix::PhDrawSceneNode | |
getTexture() | phoenix::PhDrawSceneNode | |
image | phoenix::PhDrawSceneNode | [protected] |
onPostRender() | phoenix::PhDrawSceneNode | [virtual] |
onPreRender() | phoenix::PhDrawSceneNode | [virtual] |
onRender() | phoenix::PhDrawSceneNode | [virtual] |
PhDrawSceneNode(PhSceneManager *s, PhTexture *i, PhVector2d p=PhVector2d(0, 0), bool c=false) | phoenix::PhDrawSceneNode | |
PhSceneNode() | phoenix::PhSceneNode | [inline] |
pos | phoenix::PhDrawSceneNode | [protected] |
setDepth(float d) | phoenix::PhSceneNode | [inline] |
setFod(bool a) | phoenix::PhDrawSceneNode | |
setPosition(PhVector2d a) | phoenix::PhDrawSceneNode | |
setTexture(PhTexture *img) | phoenix::PhDrawSceneNode | |
smgr | phoenix::PhDrawSceneNode | [protected] |
system | phoenix::PhDrawSceneNode | [protected] |
~PhDrawSceneNode() | phoenix::PhDrawSceneNode | |
~PhSceneNode() | phoenix::PhSceneNode | [inline, virtual] |