color | phoenix::PhBackground | [protected] |
depth | phoenix::PhSceneNode | [protected] |
getColor() | phoenix::PhBackground | |
getDepth() | phoenix::PhSceneNode | [inline] |
getTexture() | phoenix::PhBackground | |
onPostRender() | phoenix::PhBackground | [virtual] |
onPreRender() | phoenix::PhBackground | [virtual] |
onRender() | phoenix::PhBackground | [virtual] |
PhBackground(PhSceneManager *s, PhTexture *t, PhColor c=PhColor(255, 255, 255), float d=-100.0f) | phoenix::PhBackground | |
PhSceneNode() | phoenix::PhSceneNode | [inline] |
setColor(PhColor c) | phoenix::PhBackground | |
setDepth(float d) | phoenix::PhSceneNode | [inline] |
setTexture(PhTexture *t) | phoenix::PhBackground | |
smgr | phoenix::PhBackground | [protected] |
texture | phoenix::PhBackground | [protected] |
~PhBackground() | phoenix::PhBackground | |
~PhSceneNode() | phoenix::PhSceneNode | [inline, virtual] |